gamification of consumption: the era of ant consumption is quietly coming

2024-10-02

한어Русский языкEnglishFrançaisIndonesianSanskrit日本語DeutschPortuguêsΕλληνικάespañolItalianoSuomalainenLatina

data from the spanish national market and competition commission show that the number of online purchases continues to rise, and more and more people are beginning to make smaller purchases in multiple installments, even at least once a month. this "ant consumption" model is not an accidental phenomenon. it reflects people's influence on factors such as instant gratification and social media, and is closely related to the consumption philosophy of the younger generation.

the younger generation places greater emphasis on sustainability, but price remains at the forefront of their purchasing decisions. this reflects a contradiction: on the one hand, they desire to have a sustainable brand, but on the other hand, they choose the "ant consumption" model while pursuing economic benefits. social media also plays an important role. the influence of short videos is closely related to consumer activities. the younger generation uses social media to place themselves in specific groups, gain a sense of identity and strengthen their psychological needs.

there are deeper social reasons hidden behind this phenomenon, such as the economic status of the younger generation. they have lower incomes and cannot afford large expenditures, so they choose the "ant consumption" model to meet their daily needs.

changes behind the “ant consumption” model:

future outlook:

the era of "ant consumption" is quietly coming, which will have a major impact on future consumption patterns and social development. we need to understand the reasons and driving factors behind this phenomenon through more in-depth research and analysis, and find solutions to better cope with the challenges of the "ant consumption" era and make consumption more rational and sustainable.